Skills

Skills

Edition: Second season / BB2020
General
A player with this Skill may choose not to be Knocked Down when a Both Down result is applied during a Block Action that they are part of.
When a player with this Skill performs a Block Action against an opposition player with a higher Strength Characteristic (before any modifiers are applied to either player), this p...
When this player performs a Foul Action, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
When a player with this Skill is Pushed Back as a result of a Block Action performed against them, then the opposition player may not Follow-up. This Skill cannot be used against a...
Every time this player performs a Block Action, if the target is Pushed Back, then this player must Follow-up if able. Additionally, if after the target is Pushed Back they are sti...
If this player is nominated as the kicking player, then when kick Deviates this player's Coach may choose for it to only Deviate D3 squares rather than the usual D6.
A player on the receiving team that is not on the Line of Scrimmage or in an opposing tackle zone may use this skill when the ball has been kicked. It allows the player to move up...
A player with this skill is allowed to move up to three squares when the opposing coach announces that one of his players is going to pass the ball (but not a bomb). The opposing c...
During this player's activation, they may attempt to re-roll a single dice. This can be a dice rolled on its own, as part of a multiple dice roll or as a dice pool. To use this Ski...
Each time an opposing player attempts to Dodge out of a square within this player's Tackle Zone, this player may use this Skill. When this player uses this Skill, roll a D6. On a 1...
Whenever this player would be Knocked Down or Fall Over, roll a D6. On a 6, this player does not get Knocked Down or Fall Over. If this happens during their activation, they may co...
When this player performs a Block Action against an opposition player holding the ball, if the opposition player is Pushed Back then they will drop the ball in the square they are...
This player may re-roll the D6 when attempting to pick up the ball, though not when making a Secure the Ball Action. Additionally, the Strip Ball Skill cannot be used against this...
When an opposition player attempts to Dodge away from a square in this player's Tackle Zone, they cannot use the Dodge Skill. Additionally, when this player performs a Block Action...
When a player with this Skill is Pushed Back as a result of a Block Action performed against them, this player's Coach may choose to make the opposition player Follow-up. This Skil...
When this player performs a Block Action, or is the target of a Block Action, if the Both Down result is selected then this player can choose to use this Skill. If they do, both pl...
Strength
If an opposing player Falls Over as a result of attempting to Dodge, Leap or Jump away from a square in this player's Tackle Zone, this player may use this Skill. If they do, they...
When this player declares a Block Action, they may re-roll a single Both Down result.
Once per Turn, when this player attempts to Dodge, they may apply a +1 modifier to the Agility Test if they have a Strength Characteristic of 3 or lower, a +2 modifier to the Agili...
When this player performs a Throw Team-mate Action, if the result of the throw is a Superb Throw then the thrown player will not Scatter before landing and will instead land in the...
When this player declares a Block Action, if the opposition player is Pushed Back, then this player's Coach may choose any unoccupied square adjacent to the target for them to be P...
This player can provide Offensive and Defensive Assists when a player performs a Block Action regardless of how many opposition players are Marking this player.
When this player declares a Blitz Action, they may treat any result of Both Down as Pushed Back during any Block Actions they perform during the Blitz Action. Additionally, when th...
Whenever this player Knocks Down an opposition player during a Block Action, even if this player is also Knocked Down, they may apply a +1 modifier to either the Armour Roll or Inj...
When this player declares a Block Action, they may perform two Block Actions each targeting a different opposition player they are Marking. If they do, then this player will reduce...
When an opposition player is Knocked Down by this player during a Block Action, this player may perform a free Foul Action against the opposition player so long as they are still S...
The player may use this skill after he has made a block as part of one of his Block or Blitz Actions, but only if the Piling On player is currently standing adjacent to the victim...
When this player would be Pushed Back during a Block Action, including during a Chain Push, they can choose to not be Pushed Back and instead remain in their current square. Using...
When this player performs a Throw Team-mate Action, this player may apply a +1 modifier to the Passing Ability Test. A player without the Throw Team-mate Trait cannot have this Ski...
When an Injury Roll is made for this player, they will only be Knocked-out on the roll of a 9; a roll of an 8 will be treated as a Stunned result. If this player also has the Stunt...
Agility
This player may re-roll any failed Agility Test when attempting to Catch the ball.
During your opponent's Turns, opposition players Marked by this player cannot use the Guard or Put the Boot In Skills.
This player may attempt to Catch the ball if it lands in a square in their Tackle Zone as a result of a Pass, Throw-in or Kick-off. They may not use this Skill to attempt to Catch...
When an opposition player attempts to leave this player's Tackle Zone as a result of a Dodge, Leap or Jump, after the Agility Test has been rolled and any modifiers and re-rolls ha...
Once per Turn, this player may re-roll a single Agility Test when attempting to Dodge. Additionally, this Skill will impact the Stumble result when an opposition player performs a...
This Skill can be used whilst a player is Prone. A Prone player with this Skill can stand up for free without having to spend 3 squares of movement to do so. Additionally, a Prone...
During their Move Action, a player with this Skill can attempt to Leap over a single adjacent square regardless of what is in the square. Leaping works the same way as Jumping, as...
If this player would be Knocked Down, Fall Over or be Placed Prone whilst in possession of the ball then, before they become Prone, they may place the ball in any adjacent unoccupi...
Whenever this player is Pushed Back for any reason, then instead of the opposing Coach choosing where this player is Pushed Back to, this player's Coach may choose any adjacent uno...
This player is not Sent-off when performing a Foul Action if a natural double is rolled for the Armour Roll, so long as the target player's Armour is not broken. If the target play...
When this player performs a Move Action they may attempt to Rush one additional time than they would normally be allowed to.
Once per Turn, this player may re-roll a single D6 when attempting to Rush.
Passing
When this player performs a Pass Action which is a Quick Pass or a Short Pass, this player may apply a +1 modifier to the Passing Ability Test.
When this player performs a Pass Action which is a Long Pass or a Long Bomb, this player may apply a +1 modifier to the Passing Ability Test.
When this player performs a Pass Action, opposition players may not attempt to Intercept the ball.
Whenever an opposition player attempts to perform a Block Action against this player, or a Special Action that targets this player directly, this player may use this Skill. When th...
When this player performs a Move or Blitz action whilst in possession of the ball, they may choose to ‘drop’ the ball. The ball may be placed in any square the player vacates durin...
If this player performs a Pass Action that is a Quick Pass, or performs a Hand-off Action, then, so long as a Turnover isn't caused, their activation does not end once the Pass or...
When this player performs a Pass Action or a Throw Bomb Special Action, they may declare any square on the pitch as the target square rather than using the Range Ruler. Make a Pass...
A team that has one or more players with this Skill on the pitch at the start of a half may gain a single extra Team Re-roll - this is called a Leader Re-roll. A team can only use...
This player may ignore any modifiers for being Marked when making an Agility Test to Catch the ball, or when making a Passing Ability Test to Pass the ball.
When an opposition player performs a Pass Action, after the target square has been declared but before the Passing Ability Test is rolled, this player may move up to 3 squares, fol...
This player may re-roll any failed Passing Ability Test when performing a Pass Action.
(Passing) (Dungeon Bowl) During its activation, when this player teleports using a Portal, it may declare a Pass action after determining which Portal it is teleporting to. This Sk...
This player may declare a Punt Special Action: only a single player may declare a Punt Special Action each Turn. When a player declares a Punt Special Action they are first allowed...
If this player performs a Quick Pass action, their activation does not have to end once the pass is resolved. If you wish and if this player has not used their full Movement Allowa...
If this player rolls a natural 1 when making a Passing Ability Test, then it will not result in a Fumbled Pass. Instead, the player retains possession of the ball and their activat...
(Passing) (Dungeon Bowl) When this player throws the ball at the wall, they may apply an additional +1 modifier when testing for the accuracy of the pass.
Mutation
This player ignores all negative modifiers when attempting to pick up the ball.
Whenever an Armour Roll is made for an opposition player that has been Knocked Down by this player during a Block Action, even if this player is also Knocked Down, then any roll of...
Any opposition player that performs a Pass Action, Throw Team-mate Action or a Throw Bomb Special Action, or attempts to Intercept or Catch the ball, applies a -1 modifier to the P...
This player applies a +1 modifier to the Agility Test whenever they attempt to Catch, Pick Up or Intercept the ball.
Whenever an opposition player attempts to perform a Block Action against this player, or a Special Action that targets this player directly, they must roll a D6 before any other di...
Whenever this player declares a Blitz Action, then they apply a +1 modifier to their Strength Characteristic for any Block Actions performed during that Blitz Action.
Opposition players cannot apply any modifiers when making an Armour Roll against this player. Additionally, the Claws Skill cannot be used against this player.
When this player is activated, they may declare a Chomp Special Action; there is no limit to the number of players that can declare this Special Action each Turn. When this player...
When an opposition player attempts to Dodge, Jump or Leap away from a square in this player's Tackle Zone, they apply an additional -1 modifier to the Agility Test. If a player tri...
When an opposition player attempts to Dodge, Jump or Leap away from a square in this player's Tackle Zone, this player may use this Skill. When a player uses this Skill they roll a...
This player may apply a +1 modifier to the Agility Test whenever they attempt to Dodge.
This player may apply a +1 modifier to the Agility Test whenever they attempt to Leap or Jump, and may apply a +2 modifier to the Agility Test whenever they attempt to Intercept th...
Extraordinary
Whenever this player performs a Throw Team-mate Action, before making the Passing Ability Test, they must roll a D6. On a 2+, they may continue with the Throw Team-mate Action as n...
Whenever this player is activated, after declaring their action they must roll a D6. They may apply a +2 modifier to the roll if they have declared a Block Action or a Blitz Action...
This player is jealous of and dislikes certain other players of their team, as shown in brackets after the name of the Skill on this player’s profile. This may be defined by positi...
Whenever this player attempts to perform a Pass Action or a Hand-off Action to a team-mate with the same Keyword as the one shown in brackets, roll a D6. On a 1, the player refuses...
Whenever this player attempts to perform a Pass Action or a Hand-off Action to a team-mate with the same Keyword as the one shown in brackets, roll a D6. On a 1, the player refuses...
When this player is activated, the only action they may perform is a “Ball and Chain Move” special action. There is no limit to how many players with this Trait may perform this Sp...
When this player is activated, the only action they can declare is a Ball & Chain Special Action; there is no limit to the number of players that can declare this Special Action ea...
To keep control of their wits, Vampires need a supply of fresh blood. Whenever a player with this Trait activates, after declaring their action, they must roll a D6, adding 1 to th...
Whenever this player is activated, after declaring their action, they must roll a D6, adding 1 to the roll if they declared a Block Action or a Blitz Action. If they roll equal to...
Whenever this player is activated, after declaring their action, they must roll a D6, adding 1 to the roll if they declared a Block Action or a Blitz Action. If they roll equal to...
When this player is activated, they can declare a Throw Bomb Special Action; only one player can declare this Special Action each Turn. When a player performs a Throw Bomb Special...
Whenever this player is activated, after declaring their Action they must roll a D6. On a 2+, the player may perform the declared Action as normal. On a 1, the player becomes Distr...
When this player is activated, they can declare a Breathe Fire Special Action; there is no limit to the number of players that can declare this Special Action each Turn. When a pla...
When this player is activated, they can declare a Chainsaw Attack Special Action; there is no limit to the number of players that can declare this Special Action each Turn. When a...
Apply a +1 modifier to any Casualty Roll made against this player.
This player applies a -1 modifier to test whenever they attempt to Rush.
The fans love seeing this player on the pitch so much that even the opposing fans cheer for your team. For each player with Fan Favourite on the pitch your team receives an additio...
Whenever this player performs a Block Action against a player with the same keyword as that shown in brackets, this player may re-roll a single Player Down result.
Whenever this player performs a Block Action against a player with the same keyword as that shown in brackets, this player may re-roll a single Player Down result.
Whenever this player performs a Block Action against a player with the same keyword as that shown in brackets, this player may re-roll a single Player Down result.
Whenever this player performs a Block Action against a player with the same keyword as that shown in brackets, this player may re-roll a single Player Down result.
When a player with this Skill performs a Block Action or a Stab Special Action, after fully resolving the Action, they may immediately move one free square ignoring Tackle Zones, s...
When this player is activated, they can declare a Hypnotic Gaze Special Action; there is no limit to the number of players that can declare this Special Action each Turn. When a pl...
When creating a Team Draft List, you may not include more players with this Trait than players without this Trait.
When this player is activated, they can declare a Kick Team-mate Special Action; only one player can declare this Special Action each Turn. A Kick Team-mate Special Action works ex...
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number show in brackets, this player may use the team re-roll as normal. Othe...
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as nor...
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as nor...
A player with this Trait may not willingly give up the ball when in possession of it, and so may not declare Pass Actions, Hand-off Actions, or use any other Skill or Trait that wo...
A player with this Trait may never have possession of the ball. If this player would be required to attempt to Catch or Pick-up the Ball, they will automatically fail to do so as i...
The player is unable to pick up, intercept or carry the ball and will fail any catch roll automatically, either because he literally has no hands or because his hands are full. If...
At the end of each of the opposition's Turns, roll a D6 for each Prone team-mate within 3 squares of one or more Standing players with this Trait. On a 5+, the Prone player may imm...
Once per game, when a player with this Trait causes a Casualty against an opposition player as a result of a Block Action, and that player suffers a Dead result on their Casualty R...
During their movement, a player with this Trait can attempt to Pogo over a single adjacent square regardless of what is in the square. Pogoing works the same way as Jumping, as des...
During their movement, instead of jumping over a single square that is occupied by a Prone or Stunned player, as described on page 45, a player with this Trait may choose to Leap o...
When this player is activated, they can declare a Projectile Vomit Special Action; there is no limit to the number of players that can declare this Special Action each Turn. When t...
Whenever this player is activated, after declaring their Action, they must roll a D6. They may apply a +2 modifier to the roll if they have any Standing team-mates who are not Dist...
Whenever this player suffers a Casualty, before making the Casualty Roll for them, roll a D6. On a 1-3, this player suffers the Casualty; make the Casualty Roll as normal. On a 4+,...
This player can be thrown by a team-mate with the Throw Team-mate Trait, even if this player is Prone.
At the end of a Drive in which this player took part, even if they are not on the pitch at the end of the Drive, they are Sent-off for committing a Foul.
When this player is activated, they can declare a Stab Special Action; there is no limit to the number of players that can declare this Special Action each Turn. When this player p...
This player is armed with special stakes that are blessed to cause extra damage to the Undead and those that work with them. This player may add 1 to the Armour roll when they make...
When this player attempts to Dodge, they do not suffer any negative modifiers to their Agility Test for being Marked by opposition players. Additionally, this player applies a -1 m...
During each Start of Drive sequence, after Step 2 but before Step 3, you may remove D3 players with this Trait from the Reserves box of your dugout and set them up on the pitch, al...
When this player is thrown by a Throw Team-mate Action, they may choose not to Scatter before landing as normal. If they do, position the Throw-in Template over this player so it f...
Whenever this player is activated, after declaring their Action, if they are Standing they must roll a D6. On a 2+, the player may perform the declared Action as normal. On a 1, th...
This player may declare the Throw Team-mate Action as described on page 76.
If this player has an MA of 2 or less and attempts to stand up, apply a +1 modifier to the roll for standing up for each Open Standing team-mate adjacent to this player. A roll of...
A player with this Trait may apply a +1 modifier to the Agility Test when attempting to Dodge. However, when an opposition player attempts to Dodge into a square within this player...
Whenever an opposition player attempts to perform a Block Action against this player, or a Special Action that targets this player directly (with the exception of a Block Action ca...
Whenever this player is activated, after declaring their Action, they must roll a D6. They may apply a +2 modifier to the roll if they have declared a Block Action or a Blitz Actio...
This player may not declare Secure the Ball Actions.
devious
When an opposition player is Pushed Back by this player, the opposition player cannot provide Offensive or Defensive Assists until after they are next activated.
When this player performs a Move Action whilst they are in possession of the ball, they may choose to place the ball on the ground in any square they move out of during their Move...
When this player is thrown as part of a Throw Team-mate Action, if they land in a square that contains an opposition player, including if they Bounce into a square containing an op...
When this player performs a Foul Action, if there are no players providing an Offensive or Defensive Assist, then this player may re-roll a failed Armour Roll.
This player can provide Offensive Assists when a team-mate performs a Foul Action regardless of how many opposition players are Marking this player.
This player's activation does not end after performing a Foul Action, and they may continue with their Move Action with any movement they have remaining.
When this player is Knocked Down as a result of an opposition player's Block Action, before the Armour Roll is made, they may roll a D6. On a 1-3, nothing happens and the Armour Ro...
If an opposition player suffers a Casualty as a result of a Special Action this player performed, this player will earn Star Player Points for causing a Casualty as appropriate. A...